i making multiplayer scene dodgeball game , once have host , client running, spazzes , forces me control both host , client in 1 window. here mean:
this code managing network:
using system.collections; using system.collections.generic; using unityengine; using unityengine.networking; public class script4network : networkbehaviour { // use initialization void start() { } void update() { if (!islocalplayer) { return; } } }
it might have lack of understanding localauthority.
you should use islocalplayer in update
// update called once per frame void update() { if (!islocalplayer) { return; } if(lives == 0) { scenemanager.loadscene("lose"); } livestext.text = "lives: " + lives; }
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