Game maker studio Visual bug -


i have issue when use physics system have collision between character , wall, sprite vibrate when hold move wall. additional thing may related, if turn player's speed value they're able glitch through walls. right collision system have basic, there isn't coding here's related info. wall's density set 0 while player .1 room has physics enabled has no set gravity have drag , drop collision event comment in it.

https://docs.yoyogames.com/source/dadiospice/001_advanced%20use/more%20about%20objects/physics.html restitution: in physics, restitution defined "the return of object or system original state after elastic deformation", fixtures in gamemaker: studio rigid bodies , cannot deformed, restitution way of saying how "bouncy" fixture is. setting affect how object "bounces" when collides other objects , co-dependant on other forces act on instance gravity , friction.

that ansver "vibrations". else may tru create code check if object trying move towards obstacle , stop movement prevent built-in physics causing problems.

wall skipping: usual behavior of built-in game-maker collisions. main problem game-maker "teleports" objects "by speed in direction", means when speed greater size of object, game-maker collision system may fail.


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